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Best Race for Tempest Clerics. As with our Forge Cleric guide, beefy frontliners with bonus to Wisdom tend.


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Tempest Cleric Melee/Lightning Caster Build. I'm looking for advice on the best way to go about building a Tempest Domain Cleric that can hold.


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My top priority was STR. This character was always going to be a melee character for me. The second highest stat I chose was CHA. This is a bit.


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Abilities: (Standard Array in order of top to bottom on the character sheet) 8, 14, 12, 10, 15, Language: Celestial - Conversations with the spirit world. Skills.


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Tempest Cleric Melee/Lightning Caster Build. I'm looking for advice on the best way to go about building a Tempest Domain Cleric that can hold.


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Abilities: (Standard Array in order of top to bottom on the character sheet) 8, 14, 12, 10, 15, Language: Celestial - Conversations with the spirit world. Skills.


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Your choice of Divine Domain also grants 2 to 10 free prepared spells, allowing you to play to your domain's theme without cutting into your normal prepared spells. Medium-armored Clerics may want to dump Strength and stick to spellcasting unless they also get proficiency with Rapiers. Spellcasting : The Cleric is a Wisdom-based full caster. Heavily-armored Clerics can afford more Strength since they dump Dexterity, and they are better-equipped to survive in melee. Fortunately, Clerics have the best healing abilities in the game, so they can easily compensate for a small pool of hit points. Mark of Scribing : Bad ability spread. Fallen : A more direct option for offensive clerics that prefer to use weapons. Heavily-armored Clerics can dump Dexterity. If you want to attack with your Bonus Action, cast Spiritual Weapon.

I will use the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. Mountain PHB : While the bonus Strength isn't particularly useful for the Cleric's spellcasting, a heavily-armored Cleric may welcome the extra help with weapon attacks.

Earth : Nothing sspecifically useful for the Cleric. If you decide to be a Face, be sure to pick up a Background which gets you other Face skills like Deception and Intimidation. Con : Hit points are always important, and if the Cleric goes down the rest of the party typically follows. Mark of Storm : Bad ability spread.

I also won't cover Unearthed Arcana content because it's not finalized, and I can't guarantee that it will be available to you in your games. Because your choice of Divine Domain so greatly affects your capabilities, Clerics can fit a variety of roles and play styles.

Wisdom is crucial, but the usefulness other abilities depend on your build and your choice of Divine Domain. The other options are wasted on most clerics.

Mark of Healing : Thematically it makes sense, and an best tempest cleric build free use of both Cure Wounds and Lesser Restoration are nice, but with the exception of the three aura spells everything is taken from the Cleric's spell list. Tortle TP : Fantastic for a melee cleric, the Tortle's ability increases are perfect, and their natural armor means that you don't need to get heavy armor to get a high AC.

Wood SCAG : Weapon training is tempting since Clerics are generally limited best tempest cleric build simple weapons, but most melee clerics will do fine without them, and ranged clerics will deal better damage by relying on cantrips than they would do with weapons.

Strength or Dexterity can be helpful for clerics planning to use weapons, and Constitution is always helpful regardless best tempest cleric build build, but also look beyond your ability scores for useful things like Darkvision the spell Darkvision isn't on the Cleric's spell listadditional proficiencies, or other things that can broaden your capabilities beyond what your class offers.

Halfling PHB : Ghostwise halfling puts the halfling on par with the wood elf, making it a viable option for trickery clerics.

Keep a bit if you're a Knowledge Cleric, or best tempest cleric build you best tempest cleric build to use Knowledge skills. Elf PHB : High Please click for source is nice for lightly armored Best tempest cleric build, and Perception is a great skill for Clerics due to their high Wisdom, but only one subrace that isn't setting-specific provides a Wisdom bonus.

Unfortunately, there's little here that contibutes directly to your primary function as a cleric. Medium-armored Clerics should try to have 14 to boost their AC. Simple weapons will be fine, especially once your spells eclipse your damage output with weapons.

While the design intent for Dragonmarks was that they would offer some innate spellcasting for everyone, every dragonmark includes an expanded spell list which is arguably a more significant benefit than most of the provided racial traits.

Longtooth : If you want melee, go for Beasthide. Air : Nothing useful for the Cleric. Mask of the Wild looks like a great option article source Trickery Clerics.

If you just want a healbot this is a fine option, but it doesn't actually expand your capabilities beyond what you could already do. Destroy Undead read more Enemies weak enough to be destroyed by this will be easy to kill with any number of AOE spells.

Scourge : A decent option for a cleric in heavy armor, but the short range on Radiant Consumption makes it hard to rely on spells offensively. Because the expanded spell options are such an important part of the dragonmarks, if you're not playing a spellcaster you're giving up a huge part of your racial traits, which makes it exceptionally difficult to justify playing a dragonmark character who can't cast spells.

Mark of Finding : Perfect ability score increases, Darkvision, bonuses to some skills, and a bunch of new additions to your spell list.

Clerics are among the most diverse and interest classes in 5e DnD. Mark of Hospitality : Bad ability spread.

More generally, Clerics are the best healers in the game, and have among the best support, utility, and divination options in the game. Excellent for any kind of cleric. Vanilla : Clerics have a weird skill set which demands a broad range of abilities. Mark of Handling : Great ability score increases and a great thematic combination for nature clerics, Mark of Handling improves your ability to work with animals, and adds some more spells from the Druid spell list to your spell list.

Hit Points : d8 hit points is good for a full caster, but it can be problematic since many Clerics fight on the front lines.

It should be immediately apparent that this is a terrible trade. Cha : Persuasion is the Cleric's only Face skill, so you can probably dump Charisma unless you need to serve as a Face. Talk to your DM about what races are allowed in your game. Mark of Shadow : Bad ability spread.

Gith : Both good options for different best tempest cleric build. Unfortunately, many of the dragonmark spells are already on the Cleric spell list. They're great at not having stuff happen to their minds, but that's about it.

Aasimar VGTM : Charisma doesn't do much for a cleric, but the flavor works very well, and the Aasimar's other racial traits and their subraces work for a variety of cleric builds.

Bugbear VGTM : Without a Wisdom increase your spellcasting will lag, but if you're built to swing a weapon and consider spellcasting a secondary concern you can make the Bugbear work.

Mark of Making : The ability score increases aren't great, but the spellcasting offers several new ways to buff your allies.

See my Cleric Subclasses Breakdown for help selecting your subclass. With the ability to prepare any Cleric spell at the beginning of the day, the Cleric's spell list is even more open than the Wizard's. Half-Elf : Abilities similar to the Human, but much of the vanilla Half-Elf's abilities are wasted unless you're a Face. Combined with the Warforged's other resistances and immunities, you're very well-suited to standing between your allies and danger. Clerics have some of the best divination options in the game, all of the best healing options, and many of the best buffs and debuffs. Variant : You still get crucial bonus to your Wisdom and something else, and you can get an awesome feat at level 1. Not every setting allows every race, and while most races presented in the core rules and in content for the Forgotten Realms can be used in other settings, races specific to settings like Ravnica aren't typically allowed in other settings. Keen Senses give you a single fixed skill, and you're giving up proficiency in any two skills. Dwarf : Dwarfs are very durable, which is a good thing when you're the party's healer. Protector : Wisdom and a temporary ability which turns you into a flying death machine. Hunter's Mark adds a nice damage boost at very low levels, but expect to forget about it the second your can cast Spiritual Weapon. Mechanically, the final racial traits are identical. As a cleric you have plenty of healing to offset the self-inflicted damage. Verdan AcInc : Bad ability spread. Drow PHB : Bad ability spread. Proficiencies : Medium armor and shields will give you a decent AC, especially if you're not building for melee combat. See Invisibility isn't on the Cleric's spell list, and several of the dragonmark's spells are new additions, too. Githyanki MToF : Strength is nice for melee clerics, and the new weapon proficiencies offer you some better options than most clerics get. Divine Domain : Cleric subclasses are briefly summarized below. Gnome : Nothing useful for the Cleric. Beasthide : Workable for a melee cleric, but lacks a crucial Wisdom increase. You'll need to work with your DM to determine the exact effect of the ability, but if your DM is open-minded you can get away with something very exciting. Human PHB : Versatile and fantastic at everything. Fire : Nothing useful for the Cleric. Melee clerics might enjoy options like Booming Blade since clerics never actually get Extra Attack, but if you just want Firebolt you're not going to get much compared to Sacred Flame or Toll the Dead. Saves : Wisdom and Charisma saves cover some of the most debilitating effects in the game. Mark of Detection : The ability increases are perfect for any cleric, and the remaining traits add a lot of interesting options to the Cleric's existing capabilities. Drow SCAG : Faerie Fire provides a way to handle invisible creatures which isn't normally available to clerics, and Darkness can be very useful if you're clever, but because the spellcasting is Charisma-based it's difficult to rely upon Faerie Fire unless your Charisma is at least moderately high. S t r : Lightly-armored Clerics can dump Strength. Cleric's abilities all center around Wisdom, but depending on your build you may need to shuffle your other abilities around to accomodate whatever type of armor you're using. Clerics don't get any tools, and get two skills from a very short list of options. I will not include 3rd-party content, including content from DMs Guild, even if it is my own, because I can't assume that your game will allow 3rd-party content or homebrew. The shifting feature is easy to overlook, but Wisdom checks will include ability checks with Counterspell and Dispel Magic. Pick a Divine Domain which provides heavy armor proficiency or use a feat , and you can outdo the AC of most other characters. Githzerai MToF : An excellent option for back-line clerics, the Wisdom increase is great and Mental Discipline will help keep you from being incapacitated when your allies need you most. Locathah LR : The only useful parts are the Dexterity increase and the free skills. Setting-specific races are address below. Your domain will provide one or more additional uses, many of which can and should be used once per short rest because their effects are both potent and extremely useful. Kalashtar ERLW : A Wisdom increase is a great start, and the resistances are nice, but the Kalashtar isn't actually good at doing anything. If you don't need a feat, the Vanilla Human can get you bonuses to several skills if you buy your ability scores carefully. Wildhunt : Dexterity and Wisdom can work, though they're not ideal. Mark of Warding : Bad ability spread. Swiftstride : Bad ability spread. Int : Dump stat.